All support cards stay in hand until activated, follow the opening-round restriction, attach to the activating hero and last for one attack and one defence. Their numerical effects end when the item burns.
Items
- Custom Interior
- Your hero: +5 Creativity, +5 Style.
- Turbo Kit
- Your hero: +10 Power.
- Spacers
- Your hero: +10 Stance.
- Coilover
- Your hero: +5 Lows, +5 Stance.
- Engine Swap
- Double your current Power if it is below 50.
Hazards
- Copycat Build
- Opponent: -10 Creativity.
- Kurbed Alloy
- Opponent: -5 Stance, -5 Style.
- Crack in Sump
- Opponent: -5 Power, -5 Style.
- Blown Boost Pipe
- Opponent: -10 Power.
- Thief
- Opponent chooses a different surviving hero.
Techs
- Fabricator
- Your hero: +10 Creativity.
- Alignment
- Your hero: +10 Stance.
- Painter
- Your hero: +10 Style.
- ECU Tune
- Your hero: +10 Power.
- Mechanic
- Remove one negative effect or repair one EML light on your living hero.
Engine Swap: checks current Power, not just the printed value. Below 50, it doubles that current value: 49 becomes 98. At 50 or above it is unavailable. The boost is fixed at activation; later changes add to the resulting value. That boost is removed when Engine Swap expires.
Mechanic: choose either one negative effect to remove from your active hero, or repair one EML light (red to yellow, or yellow to healthy). Positive bonuses are preserved. Mechanic cannot revive a dead car or reset a used hero ability. It is unavailable if the hero has neither a negative effect nor an EML light.
Thief: the opponent chooses another surviving hero. The current battle continues against that replacement using the same selected category. It is unavailable if the opponent has no other surviving hero.